GameIndustry Interviews Cousins Print E-mail
Written by Sarge   
Tuesday, 13 May 2008
A new inverview is up with Ben Cousins and GamesIndustry.biz. This interveiw lets us know a few new interesting facts on Battlefield Heroes regarding microtransactions and how to play.

We pointed out the most important facts below.

Q: How many players do you need to make pay for micro-transactions to cover the costs?

Ben Cousins: The way it works...We do quite a detailed business plan, we've got a team, a store manager, a marketing guy and a business development guy working full time on heroes now, working on the business model.

Our assumptions all are based around the fact that 95 per cent of people won't spend any money, and there's a small group of five per cent of people who are willing to spend money.

I can't go into the figures but you can look at the Korean games, which have their figures public - a lot of them - and you can build your model based around about how much people spend and how many people are spending money and things like that.

You do have to go broader than previous Battlefield games and you need maybe double the players that you had for BF2 for Battlefield Heroes to be a really big success.


Q: Previously you've said that none of the items available to buy will affect gameplay. Are you confident that cosmetic changes will be enough to encourage people to spend money on micro-transactions?

Ben Cousins: If you think about it from a gamers perspective, us as hardcore gamers or people in the industry, we always think about the mechanics - people will only buy something for a reason.

This isn't the case if you look at something like Habbo Hotel or Club Penguin or MapleStory. Some of the items that sell the best are items that don't really have any effect on gameplay what so ever.

Our store manager came to us from a German free-to-play game, and he has incredible stories of items that have no gameplay impact whatsoever, which are quite expensive, selling tens of thousands. You're talking roughly EUR 30 an item that people are quite happy to buy, which just changes the way their character looks. So there is a precedent out there, so we're quite confident of that.


Q: How does the download work? Is that a permanent presence on your computer? Because it seems like such a web-based game.

Ben Cousins: It is web-based, but it's too big and too high quality for us to run in a browser and just hold it in memory, so we do an install.

It's very simple, you register as you would for something like Facebook or a forum - a very simple registration process - login, press "play now" and it will download the game. 250MB, it's very quick, and that's basically it.

You can choose where you install it just like a normal PC game, but we think most people will just go for the standard place, and whenever you hit play again it will just launch the game.

So, you have to go to the website to launch the game, but it's a permanent installation on your computer.


To read the rest of the interview, go here: http://www...rticles/roll-of-the-dice



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Discuss (16 posts)

Mr_JimWest
GameIndustry Interviews Cousins
May 13 2008 19:42:49
This thread discusses the Content article: GameIndustry Interviews Cousins

hum.....nice to know....ty
#10965

rhydian
Re:GameIndustry Interviews Cousins
May 13 2008 19:46:01
most of this is what we already gathered in previous interviews nothing really special in this apart from only 5% will buy weapons but im going to have to disagree im guessing about 6-9% but after a year it will drop dramatically to like 3-4% very precise lol
#10967

cron
Re:GameIndustry Interviews Cousins
May 13 2008 20:06:12
The web is the future, ... I like the sound of that,
#10978

AvatarJC
Re:GameIndustry Interviews Cousins
May 13 2008 20:09:46
I doubt many kids are going to play it, they think PCs are too nerdy and play on console (guess what, consoles are almost no different, just worse morons)
#10979

dud3
Re:GameIndustry Interviews Cousins
May 13 2008 20:11:30
hum...i think that consoles are not going to get any better than they are now specily if their going to be as expensive as the ps3 and web games might be the future maybe handheld will do well(i doubt it) but if PC was the gamming of the future than thats fine with me
#10982

CrzWaco
Re:GameIndustry Interviews Cousins
May 13 2008 20:13:07
Yes its true I have seen this and well this makes the game way more interesting because u see what people have brought and then u want it so bad that at the end of the day u find someway to buy it and thats how the business goes.
#10983

Krunch
Re:GameIndustry Interviews Cousins
May 13 2008 20:51:35
i was hoping that it was a video, but it went over most of the news, but its good to hear they are still going round interviewing? Although they should release it within weeks i hope!
#10991
madmax13213
Re:GameIndustry Interviews Cousins
May 13 2008 23:37:31
Wow, this game is going to be AMAZING. I wish a new beta would come out then i would play it probably 24/7
#11047

WILKO
Re:GameIndustry Interviews Cousins
May 13 2008 23:50:09
That gave us insight into how, exactly, we are to download it, but other than that it doesn't look like fresh information. Still nice to know though! Thanks!
#11060

Krunch
Re:GameIndustry Interviews Cousins
May 14 2008 00:02:44
Check out the gameplay, that is some seriosu new fresh stuff
#11067

Ryuta
Re:GameIndustry Interviews Cousins
May 14 2008 00:10:59
The game size is "250MB" only?!?!? MAAAAAN! They're doing such a great work!

The only fear I have is the webpage... I hope they have a good server or host, because I'm feeling that thousands of users trying to enter the homepage would make the page to crash like around 20 times a day.

Anyway, great news, and I hope they keep them coming!

Good luck, soldiers ~
#11070
thebear
Re:GameIndustry Interviews Cousins
May 14 2008 02:28:10
thats pretty sweet only 250 MB and for a game that looks that sweet. I can't wait till it goes public.
#11105

Krunch
Re:GameIndustry Interviews Cousins
May 14 2008 02:30:20
Ryuta wrote:
Quote:
The game size is "250MB" only?!?!? MAAAAAN! They're doing such a great work! :D

The only fear I have is the webpage... I hope they have a good server or host, because I'm feeling that thousands of users trying to enter the homepage would make the page to crash like around 20 times a day. :\

Anyway, great news, and I hope they keep them coming! :p

Good luck, soldiers ~ :yesir:


your completely right! its very dangerous, but im sure they will have no problem, imagine the games like whats it called??? Runsecape was browser wasnt it! It musta had a great host too, i dont think it will be a problem.
#11107

Puffles!
Re:GameIndustry Interviews Cousins
May 14 2008 03:55:03
Quote:
Our store manager came to us from a German free-to-play game, and he has incredible stories of items that have no gameplay impact whatsoever, which are quite expensive, selling tens of thousands. You're talking roughly EUR 30 an item that people are quite happy to buy, which just changes the way their character looks.


They better not be charging EUR 30 per item in BFH. I fully intend to spend money on this game, but I won't if things turn out to be that expensive. Virtually nobody in the world will.

The devs previously mentioned that microtransactions would cost as much as a candy bar or a pint of beer. If you guys are listening--for your sake and mine, keep it that way.
#11141

The Escapist
Re:GameIndustry Interviews Cousins
May 14 2008 05:11:15
Good interwiew!
#11153

Von Lapskaus
Re:GameIndustry Interviews Cousins
May 21 2008 18:18:04
good that you have taken up some parts , it was good to know

by the way: good interview
#13876


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